FOG! Chats With IDW EIC and DIRK GENTLY Scribe CHRIS RYALL at FORCES OF GEEK

 

IDW’s CCO and Editor-in-Chief Chris Ryall (Zombies vs. Robots, Onyx) takes on Dirk Gently in the latest mini-series from the publisher. Dirk, for the uninitiated, was a character created by Hitchhiker’s Guide author Douglas Adams that made his debut in 1987.

Chris took some time to join us today for a deep dive into this “ghost-horror-detective- time-travel-romantic-comedy-epic”. Issue 4 (of 5) is out today wherever fine comics are sold or iPads are resting. Stay tuned also for a Dirk Gently TV show from Max Landis and BBC America. Chris gives us some insight into the television adaptation as well.

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APAMA THE UNDISCOVERED ANIMAL V. 1 (review) at FORCES OF GEEK

Written by Ted Sikora and Milo Miller
Art by Benito Gallego
Colors and Letters by Ted Sikora



The Kickstarter video for Apama explains the origin of our favorite new super hero story.

Hero Tomorrow was a film project screened at New York Comic Con in 2009. Since then, the animalistic hero did a backflip into the pages of comic books themselves.

A successful Kickstarter, ComiXology Submit issues and a Cleveland origin story that rivals Segel and Shuster combined with amazing feedback for the overall project bring this hardcover collected edition to the masses.

The creative team of co-writers Milo Miller and Ted Sikoro and artist Benito Gallego have an awesome independently funded and fun Bronze Age style tale on their hands.

Comparisons can be made from Animal Man and Concrete to Iron Fist and Ka-Zar with Apama: The Undiscovered Animal Vol. 1.

Apama is set against the backdrop of modern day Cleveland, Ohio where our soon-to-be hero Ilyia the ice cream truck driver is having typical malaise. He’ll never get the girl, his parents are dogging him about doing something with his life and his boss makes the joyful act of selling ice cream somehow miserable.

One day while hiking in the woods, Ilyia chases a Native American ghost, trips and falls and has the strangest dream about animals facing off against each other.

In the end, an animal called Apama, an ancient, unfamiliar and mysteriously powerful beast with unique markings.

When Ilyia awakens, he finds his way to a cave adorned with paintings and a shrunken corpse. Perhaps the power of Apama comes from this place.

He takes an ancient scroll and some cave clothes home and mediates on his dream and new discoveries to find the answers.

The supernatural cave origin is both new and familiar, referencing Captain Marvel or Concrete.

After nearly a hundred days of investigating and meditating on his scroll, he throws on the clothes and BLAMMO — Ilyia has the power of Apama flowing through his veins.

 

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FOG! Chats With CHRIS HUNT About CARVER: A PARIS STORY From Z2 Comics

 

 

Paul Pope’s protege Chris Hunt has a new comic from Z2, Carver: A Paris Story hitting shelves November 11. 

Chris joins us today to tease the red wine and whiskey soaked black and white noir mystery comic and the short film that serves as a prequel to the story.

FOG!: Chris, thanks so much for joining us today. What brought the Carver story to life for you? 

Chris Hunt: Carver started as something of an experiment for me about 5 years ago, when I was applying for Paul Pope’s residency at The Atlantic Center For The Arts. I did a short story about this old school, mustachioed adventurer having to fight off a man-eating lion. 

It was very straightforward, and the main character didn’t have any back story. I kind of just started playing around with what his background would be, how he may have become this old school bad ass. 

I found that I really enjoyed the idea of building a world around this pseudo-Hemingway archetype and I just started playing around with different concepts. I had actually been in Paris with an ex-girlfriend when I came up with the idea for the original story and concept for the character. 

I thought it would be an interesting place to start the saga, so to speak. The backbone of the story is my personal experience when I was there, but it spiraled out into something much bigger as the story was developed.

 

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THE NEW DEAL By Jonathan Case (graphic novel review) at FORCES OF GEEK

Written and Illustrated by Jonathan Case
Published by Dark Horse Comics
ISBN: 978-1-61655-731-7
Price: $16.99
Publication Date: 9/23/15
Buy it HERE


While based in 1936, Jonathan Case’s The New Deal is not a hum-drum historical drama based on FDR’s realignment. 

No sir, this is a beautifully rendered period heist comedy based the Waldorf Astoria highlighting income disparity from the bellhops and chamber maids kowtowing to the needs of the very rich that choose to make the ritzy hotel their home.

Published under Dark Horse’s seldom used, but high end Dark Horse Originals imprint, The New Deal looks as if it was published at Fantagraphics or Drawn and Quarterly, not necessarily at the home of Barb Wire and Itty Bitty Mask. 


Nice production design, classy art deco endpapers and a black and white plus wash look to the pages make for an excellent looking hardcover.

 

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ARMY OF DARKNESS: ASH IN SPACE TPB (review) at FORCES OF GEEK

 

Writer: Cullen Bunn
Artist: Larry Watts
Cover: Gabriel Hardman
Publisher: Dynamite Entertainment
Pub. Date: August 26, 2015
UPC: 978160690691051999
$19.99



The recent Ashley Williams hack has exposed information that has global and interstellar consequences.  

Ash in Space has revealed that Sheila (his bride from Army of Darkness) is long dead and there may have had some hanky-panky between The Chosen One, the real Ash Williams, and a female astronaut on the International Space Station.

What are we talking about, here?


Come on, baby! We’re just using the latest click bait headlines to get you into the world of the Deadites once again as we review Dynamite’s Army of Darkness: Ash in Space! 

Cullen Bunn (The Sixth Gun, Harrow County, Magneto) brings Ash, his new hand and a chainsaw all the way past the stratosphere to fight Deadites and an evil satellite. Larry Watts (Robyn Hood, Grimm Fairy Tales) slays it on the art.

I wonder if Ash’s boss at S-Mart ever wondered where he went. He’s been gone awhile in the time stream, thanks to the spells in the Necronomicon.

If he times his return right, maybe he’ll be able to cash in some sick days.

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FOG! Chats With IAN McGINTY, Creator of WELCOME TO SHOWSIDE at FORCES OF GEEK

 

Ian McGinty is familiar name to Bravest Warriors, Hello Kitty and Adventure Time comics fans, drawing countless issues for the weirdo all ages bubble pop space adventures contained therein.

Z2 Comics (formerly Zip Comics) recently tapped Ian for a new creator owned title that even caught the attention of spoken word artist and punk rock singer Henry Rollins.

Today Ian talks to us about his new book for Z2, Welcome to Showside, Hank’s roll in voicing the pilot for Showside and introduces the heart attack-inducing Mallo-Butter-Waffles. 

Who said bubble-gum pop with a hint of punk edge should be relegated to the turntable?

Looks like we have a sticky cotton candy comic book in the world of Welcome to Showside hitting shelves in October.


FOG!: Ian, thanks for joining us today! We know you are probably super busy! Are you working on a ton of books at the moment or just concentrating on Welcome to Showside?


Ian McGinty: Absolutely, my pleasure. At the moment I’m working on six different licensed properties that include comics, animation, card games and video games.

Some I can’t talk about right now, but the ones I can include Steven Universe, Munchkin, FLUXX and, of course, Bravest Warriors. 

Added on to that is my own book, Welcome to Showside, so it’s been quite a month, to say the least, but wow, what a rad month.

Thankfully, I’m someone who thrives on being busy and I love juggling all the different characters/storylines.

It’s weirdly invigorating to switch from having to be strictly on-model for some projects and then getting to go crazy with my own stuff, so I’m having a blast, and I’m definitely most excited about Welcome to Showside coming out soon.

I just love drawing and creating, so it’s been extremely fun overall.

 

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Hellboy and the B.P.R.D.: 1952 TPB (review) at FORCES OF GEEK

Hellboy and the B.P.R.D.: 1952 TPB
Written by Mike Mignola, John Arcudi
Art by Alex Maleev
Colored by Dave Stewart
Cover by Mike Mignola
Published by Dark Horse Comics
Cover Price: $19.99
Diamond ID:APR150064
ISBN: 978-1-61655-660-0
Published: August 12, 2015

 

Hellboy embarks on his first mission with the B.P.R.D. Team and wouldn’t you know it, there are demon monkeys, drunken priests and someone out to get the Big Red One.

Returning to Hellboy for the first time since 2003 is frequent Bendis collaborator Alex Maleev for art duties on this Mike Mignola & John Arcudi penned tale set in 1952.

Of course, regular Hellboy colorist Dave Stewart joins the fun on this fantastic adventure.

Hellboy and the B.P.R.D.: 1952 is part mystery, part adventure story and explores some growth and development to how Hellboy came up in our world.

The 5 issue series is collected in one volume to hit shelves next week. This is a highly recommended addition to your Hellboy collection and also a great introduction this world as it focuses on a younger Hellboy and Maleev’s art fits the world of the B.P.R.D. so well.

Hellboy fanatics have likely grabbed these issues in floppy form, or perhaps are waiting until this trade drops to line up the spines perfectly with their other Hellboy volumes. However you end up consuming this (Dark Horse is finally onComiXology, FYI), be prepared for some familiar faces as well as some creepy introductions.

Mignola admits to being a bit of a control freak when it comes to other artists drawing his stories. What evolved from tweaking camera angles on Alex’s initial sketches eventually became Mike sending his own thumbnails to the artist. I’m sure the two got along fine, however. The pages and storytelling have the patina of classic Mignola Hellboy tales or old vampiric horror movies. You know how you feel when you read Hellboy Vol. 1: Seed of Destruction? You feel the same here.

 

 

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JUSTICE LEAGUE: GODS AND MONSTERS (review) at FORCES OF GEEK

 

Doomed planet. 

Desperate scientists. 

Last hope. 

Kindly couple. 

Superman.

— Grant Morrison, All-Star Superman



Grant Morrison is most certainly capable of distilling Superman down into a few words, especially when introducing what has since become considered one of the greatest stories of all time of the iconic character.

Another master of the DC Universe  is Bruce Timm, the mastermind behind Batman: The Animated Series, Superman: The Animated Series, Justice League and Batman Beyond (to name a few).

Timm is back in with his latest project,  an alternate reality version of Justice League with Justice League: Gods and Monsters, which debuted on Machinima last month with three shorts and has been released this week as a feature length animated movie.

These new interpretations include Superman / Hernan Guerra (Benjamin Bratt, 24, Modern Family), the spawn of General Zod and Lara Lor Van’s DNA (in vitro, you pervs) raised by a Mexican farming family.

Batman is the creature of the night we know in our world as Man-Bat, Kurt Langstrom (Michael C. Hall, Dexter).

Rounding out the un-holy trinity is Bekka, granddaughter of Highfather from New Genesis aka Wonder Woman (Tamara Taylor, Bones, Lost).

With a reimagined DC Universe including dozens of Easter Eggs and a President Amanda Waller calling the shots, Alan Burnett (Batman: Mask of the Phantasm, Batman Beyond) and Timm’s PG-13 alternate reality gets a little racier thanThe Animated Series ever could. A member of the new guard for DCAU Sam Liu (Batman: Year One, All-Star Superman) directs.

 

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FOG! Speaks With DEAN HASPIEL About THE FOX! at FORCES OF GEEK

Distilling comics to their ultimate essence and having fun, Silver Age superhero stories is happening regularly today at one of the most unlikely publishers.

Writer and artist Dean Haspiel joins us this week to talk The Fox from Dark Circle Comics. Last summer we reviewed The Fox: Freak Magnet and the exploits of Paul Patton Jr. and family, so it was a pleasure to get with Dean about the new direction he is taking this classic Archie Comics owned superhero under the Dark Circle imprint.

Dean, who writes and draws the book, collaborates with Mark Waid on the writing and that relationship is explained here as well as some of the new heroes popping up in The Fox world.

The most recent chapter of the latest story arc, Fox Hunt, can be found in The Fox #4, out today wherever comics are sold, and that most certainly includes the device you are reading this freaky interview on!


FOG!: Thanks for joining us, Dean! After the success of Freak Magnet were you eager to get working on your next arc for The Fox?

Dean Haspiel: Thanks, Clay! I originally proposed a different idea for the Freak Magnet sequel that involved an ex-girlfriend who was a therapist for disturbed superheroes, the power of fossil fuel and the resurrection of a Tyrannosaurus Rex dinosaur buried underneath the center of Impact City, and a zombie-version of The Jaguar.

But, my then editor, Paul Kaminski suggested we do something called Fox Hunt, and I wrote a different idea.

Things are a little more violent and bloody this time around, while maintaining true to The Fox as we saw in the last volume. How is it for you to get to write and draw some of the more visceral scenes?

My favorite genre is horror. So, turning up the gross factor in Fox Hunt wasn’t hard for me to do. I just wanted to keep some of the zany, Silver-Age superhero tone I established in Freak Magnet, while decorating some of the scenes with terrifying tentacles, exploding heads, and puddles of viscera.

[READ MORE AT FORCES OF GEEK]


 

 

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BIG TROUBLE IN LITTLE CHINA V. 1: THE HELL OF THE MIDNIGHT ROAD & THE GHOSTS OF STORMS (review) AT FORCES OF GEEK

Big Trouble In Little China V. 1:
The Hell of The Midnight Road & The Ghosts of Storms
Story by John Carpenter and Eric Powell
Written by Eric Powell
Art by Brian Churilla
Colored by Michael Garland
Lettered by Ed Dukeshire
Cover by Eric Powell
Published by BOOM! Studios
Publication Date: June 03, 2015
UPC 978160886716551499
Buy it HERE
Available on Comixology


John Carpenter’s Big Trouble in Little China returned last year in comic book form thanks to Carpenter himself (story) and The Goon’s Eric Powell with Brian Churilla (The Sixth Gun) on art.

BOOM! Studios released the first volume of continuing adventures of The Pork Chop Express last month. Jack is back, baby and he’s born ready to rock!

Let him regale you with tales of his ex-wives as he deals with a pet demon named Pete takes on the evil Wing Kong with his pal Egg Shen.


Issue #12 is out today but to get the party started, check out Volume 1 collecting issues 1—4.

“Have ya paid your dues, Jack?”

“Yessir, the check is in the mail”.

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THE COMIC BOOK HISTORY OF COMICS (book review) at FORCE OF GEEK

 

The Comic Book History of Comics
By: Fred Van Lente and Ryan Dunlavey
Type: Graphic Novels
Publisher: IDW Publishing
Pub. Date: May 23, 2012
UPC: 978161377197652199



Pencils down, True Believers!

As the The Rise of Superheroes and Their Impact On Pop Culture edX course winds down, my extra curricular activities have not stagnated.

In fact, I’ve dusted off a few academic books about comics to further my station (in an audited class—I was never one for impressing actual teachers).

A few weeks ago we talked The DC Comics Guide to Writing Comics.  This week, I completed Fred Van Lente and Ryan Dunlavey’s illustrated Comic Book History of Comics and am still processing what they’ve done.

By breaking down the history of comics in the selfsame sequential art medium, they have achieved nerd nirvana.

Not since Scott McCloud’s Understanding Comics have I felt such a connection with the books I love so much.

I was lucky enough to speak with the ‘Evil Twin Studios’ artist Ryan back in 2013 for the debut of Action Presidents #1(George Washington).

 

[READ MORE AT FORCES OF GEEK]


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DC COMICS GUIDE TO WRITING COMICS By Dennis O'Neil (book review) at FORCES OF GEEK

 

I’ve been fascinated by the credits pages of comics for longer than I can remember, and the all important “Writer” title is the one I have aspired to.

Fortunately for you, dear readers, this eventually shifted to the comics critique and ‘reporting’ steadfastly disappointing you here each and every week! 

Writing is hard. Scripting is hard. You guessed it, making comics is hard work. Drawing comics is probably much harder than it looks.

As much as I thought my dogeared copy of How To Draw Comics The Marvel Way (1978) by Stan Lee and John Buscema would have me at the drawing board for 8 hours a day like an Extreme Studios understudy, that was not my path in life either.

I’m always up for a good challenge, though.

Upon urging from my colleague Matt Dursin (an actual published comics writer!) I have audited The Rise of Superheroes and Their Impact On Pop Culture MOOC with Stan Lee’s and Michael Uslan course of study. 


In preparation, I dusted off 2001’s The DC Comics Guide to Writing Comics by industry giant, and writer of my favorite Batman tales, Dennis (Denny) O’Neil.

[READ MORE AT FORCES OF GEEK]


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BATMAN: EARTH ONE Vol. 1 & 2 (review) AT FORCES OF GEEK

 

 

Shortly before The Dark Knight Rises closed the chapter on director Christopher Nolans’ cinematic take on Batman, DC Comics released the hardcover original graphic novel Batman: Earth One (2012) written by Geoff Johns and drawn by Gary Frank. 

Johns, protege to Superman: The Movie’s Richard Donner, became famous for his Green Lantern, JSA and The Flash runs before becoming DC Comics’ Chief Creative Officer. The Blackest Night scribe also is the link between comics and movies across the lot at Warner Bros., consulting on everything from Green Lantern to Batman v. Superman and down to the successful Flash and Arrow programs on CW. 

Gary Frank, artist for Batman: Earth One drew an uncanny Christopher Reeve as Clark Kent/Superman in 2009’s pre-Flashpoint Superman: Secret Origin. While many artists have taken on the iconic DC heroes, Frank’s style rises to the top as a modern master. 

Batman: Earth One Volume 2 featuring the same creative team was released earlier this month.

Batman: Earth One Volumes 1 & 2 are out of the current DC continuities as we know it, are perhaps meant as chain bookstore (mass market) sellers but the two great hardcovers make great gifts for Batman fans of varied interest levels. Everyone from the enthusiastic FOG! crowd to your more causal The Dark Knight Trilogy or Gotham tv series fans will get lost in this version of the Caped Crusader.

 

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ADAM EGYPT MORTIMER Goes BALLISTIC on The Cosmic Treadmill at FORCES OF GEEK

Adam Egypt Mortimer is a filmmaker, author and co-creator of Black Mack Studio’s Ballistic with Transmetropolitan’sDarick RobertsonBlack Mask just reloaded a clip in the form of a beautiful looking trade with the first arc featuring repairman Butch and his sentient Gun.



Adam hops aboard the Cosmic Treadmill today to talk about garbage island that is our dystopian Repo City State and how it might feel to have an addictive personality lodged into your gun as you battle the cities fiercest gangsters.

FOG!: Thanks for Joining us today, Adam! Black Mask Studios just released the trade for Ballistic by you and The legendary Darick Robertson (The Boys, Transmetropolitan, Happy). How did you guys meet?

Adam Egypt Mortimer: I met him at San Diego Comic-Con! We were both drinking late at night at the Hyatt bar — this was years ago when they still had an outdoor patio, before the eventual death crush of overcrowding forced them to shut down that whole scene. Darick and I wound up chatting, he introduced himself — this was back when he and I both still lived in New York. He was in Williamsburg at the time and I made fun of him for it. 

Somehow that brought us together and we started hanging out a lot in New York, hanging in bars together, talking life, the universe, and comics. Many years later — at another Comic-Con — I pitched him the idea of Ballistic and he fell in love with the bat-winged cars.

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FOG! Chats With DES TAYLOR About SCARLETT COUTURE, Comics' High Fashion Super-Spy at FORCES OF GEEK


You might recognize the work of British artist Des Taylor from Titan Comic’s Doctor Who covers and his unique Despop illustrative style found also in Cosmopolitan, FHM and many more high end clients.

His full-length comics include leading ladies The Infamous Katie Rogers and The Vesha Valentine Story.  He continues the tradition of sexy and deadly femme fatales with his latest Titan book, Scarlett Couture


Des joins us to take a ride on the Cosmic Treadmill to tell us skinny on his latest lady spy mini-series!

FOG!: Thanks for joining us today, Des! We’ve been enjoying your Titan Doctor Who covers. Tell us how Scarlett came to be!

Des Taylor: I explored the world of fashion with Katie Rogers (my first book) and gradually started to get a feel for Scarlett’s world.  Around then the show Alias was running and I was hugely inspired. 

Later that year at a party for Cosmo, the character and all the other elements fell into place when I saw a group of girls walking past security and into the VIP area to get to a celebrity football player. I thought to myself,“What if that was some sort of Billionaire Criminal… and the CIA needed to gain access to him to plant a bug? What better way than a group of supermodels that can placate his ego… and at the same time plant the device on him?” 

I went home that night and penciled the character that night.

I needed a better name though. Something that combined fashion and action. I started with the name Suzy Fortune (named after a friend from college) but it was only after I watched the Devil Wears Prada and a scene that mentioned the “Couture collection” that light bulbs started off in my head. 

I always wanted to name my daughter Scarlett after the beautiful actress Scarlett O’Hara.

Thus, Scarlett Couture was born back in 2005.


In 2012, I had a daughter which we named Scarlett.

Stylistically, this book is a bit different. How do you achieve the look of the book with computer illustration, yet with a natural feel to the action?

I literally work like an animator putting every element on separate layers in the PSD file. That way I can be more versatile and move layers around, create depth of field and add effects. Steve White (Editor in Chief) once said it looks like animation stills put together to tell a story, which is the desired effect.

Scarlett is a second generation spy, will we hear more of her parent’s origin?

The way I’ve set up this first book is to introduce the main characters to the reading audience and set up the scenario for a future story. In Series One of Scarlett Couture I just wanted to touch on certain elements that will make the story more engrossing down the line. Scarlett’s mother’s past is one of the main stories that will test Scarlett’s psyche, resolve and trust.

It is hard not to fall in love with Scarlett, but yet she is tough and has a lot of skills. Do you think it is a challenge for people to write female action heroes? My favorite characters on Agents of S.H.I.E.L.D. are Agents May, Skye and Bobbi because they are smart and kick-ass.

It is hard to write female action heroes because most action writers and artists are male.

I remember a friend of mine asking me if I was watching 24 one year. I told him no, I was too into Alias. I showed him a scene of Sydney Bristow fighting a bad guy and he laughed his head off when she took a kick to the face. “No woman would stand after that kick” he remarked. I later asked him “ Wouldn’t you be proud to have a woman that could fight like that?”

He answered “Are you crazy? No man wants a woman that can kick his ass!” 

Maybe he was right. What woman (apart from Gina Carano or Ronda Rousey of course) would stand there and trade blows with some muscle-bound meathead ?

Why can’t she be a thinker? Instead of Kickboxing and Tae Kwon Do, why can’t she use close quarter martial arts like Wing Chun and Aikido? Or learn to fight and run with Ninjutsu?

Those two moments stuck with me and helped when defining Scarlett’s character. 

I also remember a conversation with a film producer at SDCC back in 2009. When I asked him why aren’t there more female action stars or female lead action blockbusters like Die Hard and Bourne.

 

[READ MORE AT FORCES OF GEEK]

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MATT WAGNER TALKS About WILL EISNER'S THE SPIRIT! - COSMIC TREADMILL AT FORCES OF GEEK

FOG! Chats With MATT WAGNER About WILL EISNER’S THE SPIRIT!

Chicago Comic & Entertainment Expo (C2E2) is this week and Dynamite Entertainment gave us an inside scoop about some upcoming announcements.

At the top of the stack is today’s solicitation for the complete creative team for the July’s new ongoing Will Eisner’s The Spirit written by Matt Wagner and drawn by Dan Schkade (San Hannibal). Also, notably, keep on the lookout for some amazing covers by Alex Ross, The Goon’s Eric Powell and so many more.

Of course Matt is most well known for such classics as Grendel, Mage, Sandman Mystery Theatre and a number of memorable Batman stories — my favorite being Batman: Faces (Legends of the Dark Knight). 

Recently at Dynamite he has taken on Green Hornet, Zorro and The Shadow—so no one was surprised at Matt being assigned to scribe Eisner’s The Spirit.


Well, maybe Matt was, and he is here to join us and tell us about it!

FOG!: Matt, thanks for joining us today! The Spirit ongoing is exciting news, and we’re excited you are the one to take it on, though you’ve mentioned that even for you this is intimidating! What made you relent to the requests to take on Denny Colt?

Matt Wagner: Well, I’ve been a big fan of both Eisner and The Spirit for many, many years. As a result of my reverence for both the creator and the property, I at first said, “No” when Dynamite offered me the chance to write an all-new relaunch in honor of the character’s 75th anniversary. 

But both Dynamite publisher Nick Barrucci and their Editor-in-Chief Joe Rybandt were both persistent in getting me on board; “We think you’re perfect for this gig!” Eventually, they broke through my resistance and now I’m happy they did.

When did you first get inspired by Eisner or The Spirit?

I first discovered The Spirit via the over-sized, B&W reprints from Warren Publications in the mid 70s. 

 

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FOG! Discusses THE ORDER OF THE FORGE With Writer VICTOR GISCHLER! at FORCES OF GEEK

 

The Revolution with be immortalized in The Order of The Forge coming from Dark Horse later this month.

In the tradition of super-sizing some of our past presidents with powers of the dark arts (see Abraham Lincoln: Vampire Hunter), crime author Victor Gischler (Ink Mage, Spike, Angel and Faith, Sally of the Wasteland) joins us to talk about our founding fathers in a new way.

Starring a pre-Revolution Geo. Washington with pals Paul Revere and “Baudy” Ben Franklin — The Order of the Forge is coming at you by land and sea!

FOG!: Thanks for joining us, Victor! You’ve got a new take on a founding father with The Order of The Forge at Dark Horse. How did you come aboard on Donn D. Berdahl’s original concept?

Victor Gischler: Well, I guess they needed a writer to implement this great idea they had, and Dark Horse editor Dan Chabon suggested I might fit the bill. They wanted to take their story in a pulpy, irreverent direction, and a lot of my work suggest I’m the sort of fellow who can do that. I was just lucky that I’d worked with Dan on a couple of previous projects, so he knew what my strengths were.


I’m a big fan of alternate history. Would you like to go back and hang with George, Paul and Ben?

Not really. It turns out they didn’t have air conditioning back then. Also the toilet paper was not the best. Also, my guess is that the guys I depict in the comic are a lot more colorful than our actual founding fathers — although I’ve heard Ben Franklin was something of a party animal.

I suppose I couldn’t really say no to a time travel adventure if I had the chance. Although whenever I watch a time travel movie that shit NEVER goes right.

{READ MORE AT FORCES OF GEEK]

 

 

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DAREDEVIL: YELLOW: Preparation For The Netflix Premiere at FORCES OF GEEK

 

 

Digital comics retailer Comixology anticipated my heightened amplitude and heard my heartbeat though my chest in anticipation of Marvel’s Daredevil next week.

Comixology had a Daredevil sale and I revisited Jeph Loeb and Tim Sale’s Daredevil: Yellow (2001). The all-star creative team was finished off by Matt Hollingsworth on colors and Richard Starkings with Wes Abbott on letters. Ask your LCS for a hard copy.

In preparation to mainline 12 hours of television next week (over a couple of days, I’m not entirely nuts!) I pulled Yellow and some other books off of the virtual shelf to get ready for Marvel’s first binge-worthy endeavor.

And until ‘binge-worthy’ is decreed out of the lexicon for being cringe-worthy, I’ll continue to use the word. Order in the court! Sustained!

[READ MORE AT FORCES OF GEEK]

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FOG! Chats With CULLEN BUNN about THE SIXTH GUN: DUST TO DUST - Forces of Geek

 

 

Interview conducted by Clay N Ferno
The Sixth Gun is headed toward its final issues but the legacy of the Western will live on.

Before the close of the final The Sixth Gun ongoing series at issue #50, Cullen Bunn explores the story of one of the more important and favored characters of the book, Billjohn O’Henry in the latest mini-series The Sixth Gun: Dust to Dust from Oni Press.


You’re Darn Tootin’ we were able to wrangle some precious time from the very busy Cullen (Hellbreak, Empty Man, Magneto, Brides of Helheim to name a few!) to tell us about Dust To Dust with art by Tyler Crookm as well as another upcoming project.

The Sixth Gun: Dust to Dust can be best described as Lovecraft meets the Spaghetti Western. Issue #2 comes out April 15, so don’t forget to tell your LCS to order some more of this three issue mini and the trades while you are at it!

FOG!: Cullen, thanks for joining us today! Issue #1 of The Sixth Gun: Dust to Dust is out, starring favorite bounty hunter Billjohn O’Henry. Why go back to this, the story of Billjohn?

Cullen Bunn: Thanks for talking with me! Billjohn O’Henry, the star of The Sixth Gun: Dust to Dust, is near and dear to me, so I love talking about the book! Billjohn is my favorite character in the series, but we’ve seen so little of his life before his adventure with Drake Sinclair began. I thought it might be nice to take a look at the man before he got himself turned into a mud golem!

 

 

 

 

 

 

 

 

 

 

 

 

[READ MORE AT FORCES OF GEEK]

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FOG! Chats With Cartoonist SCOTT McCLOUD About 'THE SCULPTOR' (interview PART 2)

 

Interview conducted by Clay N Ferno

 

In 1984, Scott McCloud established a name for himself with his creator owned series, Zot!, receiving a number of Harvey and Eisner award nominations.  He brought Zot! to an end in 1990, after 36 issues.

McCloud returned to comics in 1993 with his book, Understanding Comics, which established him as a comics theorist, presenting a definition, history, vocabulary, and methods of the medium of comics in the form of a graphic novel.  He went on to write two additional books on theory including Reinventing Comics and Making Comics, as writing several Superman Stories and a graphic novel, The New Adventures of Abraham Lincoln.

Last month, Sony Pictures acquired the movie rights to Scott McCloud’s newest creation The Sculptor, his first full length graphic novel.


The Sculptor tells the story of artist David Smith, who makes a deal with Death to sculpt anything he can imagine with his bare hands.  After learning that he only has 200 days to live, and suddenly discovering the love of his life makes the decision of what to create harder than he thought.

The comic book scholar and auteur, McCloud, took some time with us to talk the comic creation process beyond his books in the Understanding Comics and his creator owned Zot! series.

Scott also questions the carbon date of The Golden Age of comics. Was that in the past or are we living it today?

FOG!: Thank you so much for joining us to talk about your book. Your books have formed my college years and were part of my curriculum and really helped me understand the language of comics and even more-so, the possibilities of what comics can be. Thanks for giving us the tools and the language to talk about comics like that.

Scott McCloud: That’s encouraging to hear because it has always been about potential.

Even since I was very young, about what comics can do. That has loomed a lot larger for me than what they have done.

I have always hoped that we had greater things in the future than in the past.

A lot of people are very nostalgic about comics, for them it is about celebrating the wondrous Golden Age — I don’t know, I think The Golden Age is now.


It is always good to be looking at the present and to the future for sure. Did you grow up here (Boston, MA)?

I was born in the area, Lexington, MA. I lived there for the first eighteen years of my life. My family had that house for six years when I was born and had it for another 6 or 7 after I left.

How did you get into comics? Were they always part of your life when you were growing up as a kid and that fostered you into wanting to be a creator?

I was a real snooty little kid. I read real books and I turned down my nose at comics.

People are going to be surprised at that!

At the age of 12 or so, I thought I was too old for comics. I had seen some superhero comics at friend’s houses and it just didn’t do it for me. I was sitting there reading Arthur C. Clarke or Tolkien. I was into Ben Bova at one point, Asimov. Stuff like comics seemed to be crudely drawn. I just wasn’t into that stuff.

But I was friends with a guy named Kurt Busiek in middle school. Kurt and I played chess and billiards. He would come over after school to escape his father who kept giving him pointless jobs to do.

[READ MORE AT FORCES OF GEEK]

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